This course addresses the 3D space of mixed reality as a creative computational medium, to understand and create new kinds of artistic, generative, and responsive worlds. Mixed reality describes a rapidly evolving spectrum of technologies and techniques merging real and virtual space including for example spatial sensing and embodied interaction, spatial and heterogeneous visual and audio display. This hands-on course gives students an opportunity to learn about and undertake mixed reality world-making in a studio environment.
The course instructor provides one or more systems/environments incorporating software and hardware (spatial sensing & display) with which students develop new generative and immersive experiences. Theoretical and technical instruction enables students to develop projects. Students also critically engage with internationally recognized historical and contemporary works in the field. The goal is to develop computationally literate art practices that apply the dynamic and interactive malleability of computation in 3D mixed reality, to deepen the generative responsiveness of media environments surrounding us.
The course is understood to be an experimental undertaking whose success very much depends on collective enthusiasm and active, collaborative engagement. Open to non-majors. Prerequisites: FA/DATT 2050 3.00 plus at least one of: LE/EECS2030 3.00, or any 3000-level LE/EECS course. LE/EECS3431 3.00 recommended.
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