Examines how interactive installation based gaming is used to create experiences that depart from the conventions of traditional screen-based games. Through the study of techniques used in immersive theatre and various types of role-playing games students will combine digital and non-digital elements to develop a collaborative projects that use game mechanics used in escape rooms, alternative reality and/or mixed reality game design. In a hands-on workshop format students will explore the complex relationships among game narrative, space and interactivity. Students will learn the mechanics of interactive installation based gaming and design experiences for physical spaces through the use of game engines, projection mapping, fabricated objects, and interactive sound. Results will be presented in a public showcase at the end of the course. Integrated with graduate course GS/DIGM 5310 3.0. Prerequisite: DATT 3300 or permission of the instructor.
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