Physical Computing III: The Intersection of the Physical with the Virtual
Description
Builds on the material covered in Physical Computing II to explore more advanced topics in physical computing such as circuit board design, embedded computing, and communications, among other topics. Works created in this course will place emphasis on research-creation in the development of large-scale installation-based projects that explore the intersection of the physical and virtual worlds. This could include interactive architecture, responsive/interactive installation, and immersive experiences. During the course students will work in groups to develop a larger work for public presentation.
Prerequisites: DATT 2010 3.0 Physical Computing II, or by permission of the instructor. Recommended: DATT3940/VISA3033 3D modelling for Fabrication, or equivalent experience.
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