Provides a foundation in 3D animation using state of the art render time 3D modelling and animation software such as Maya, Blender, and 3DS Max. The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
Prerequisites: FA/DATT 2500 3.00, or by permission of the Instructor.
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