Introduces the essential workflows and requisite knowledge for game design and prototyping for non-Digital Media major. Through the creation of non-digital game prototypes and an introduction to digital game engines the students will be provided an introductory hands-on approach to the study and practice of games, gamification, and gameplay and their use in various applications, including video games, simulations, serious gaming, and art-making contexts. The course takes a practical and theoretical approach to game production in a variety of gaming contexts. Emphasis is on introducing the basics of game mechanics and design and implementation in non-digital game environments such as board games, card games and tabletop games. Students are introduced to software tools and engines found in professional game development and the making of technology-based art practice. While a large part of the focus of the course is on standard game techniques as applied in gaming contexts, this course focuses on the applications in non-gaming contexts. Those include such concepts as gamification as well as the exploration of new and cutting-edge trends in gaming, such as in the areas of alt gaming, Not Games, urban gaming and serious games where the potential and boundaries of games and gameplay are being challenged and tested. Open to non-majors.
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