This class provides an introduction to advanced topics in game design and prototyping through the creation of digital games. Built on techniques explored in DATT 2300 Game Design and Prototyping I, students will explore progression-based game techniques such as level design, narrative design, rapid prototyping, and implementing 3D art (modelling, animation) in a game engine setting.
A hands-on approach to the study and practice of digital games, gamification and their use in various applications. Those include video games, simulations, serious gaming, and art-making contexts. The class further explores new and cutting-edge trends in gaming, such as in the areas of alt gaming, queer games, Not Games, and urban gaming, where the potential and boundaries of games and gameplay are being challenged and tested. Open to non-majors. Prerequisite: Programming experience required, FA/DATT 2300, or by permission of the instructor.
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