Introduces the essential workflows and requisite knowledge for game design and prototyping through the creation of non-digital game prototypes and an introduction to digital game engines. It provides an introductory hands-on approach to the study and practice of games, gamification, and gameplay and their use in various applications, including video games, simulations, serious gaming, and art-making contexts. The course takes a practical and theoretical approach to game production in a variety of gaming contexts. Emphasis is on introducing the basics of game mechanics and design and implementation in non-digital game environments such as board games, card games and tabletop games. Students are introduced to software tools and engines found in professional game development and the making of technology-based art practice. Open to non-majors. Prerequisite: Programming experience required.
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