Explores the creation of interactive and immersive virtual worlds in run-time environments using a programming environment designed for creative use, such as Max/MSP. Built on a foundation of skills gained in DATT 1010, this course will focus on real-time 3D and the creation of real-time generative 3D object transforms, worldbuilding, mise-en-scene in real time interactive 3D, and simple agent-based systems. The content of this course will be presented in a series of themes that provide the basis for the exploration of 3D worldbuilding in computational art. Emphasis on cultural analysis about the important role that computational media have in the arts, as well as integration of key ideas and computer programming methods. In developing their own projects, students will put these concepts in practice. Open to non-majors.
Prerequisite: DATT 1010 Introduction to Interactive Digital Media I, or by permission of the instructor. Course Credit Exclusion: DATT 1000.
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